Cognition
○ Elsevier BV
Preprints posted in the last 90 days, ranked by how well they match Cognition's content profile, based on 44 papers previously published here. The average preprint has a 0.02% match score for this journal, so anything above that is already an above-average fit.
Guerra, S.; Roccato, M.; Oletto, C. M.; Ghiani, A.; Bertamini, M.; Battaglini, L.
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Plant Awareness Disparity (PAD) refers to the inability of humans to notice plants and recognize their importance. Among the various factors (e.g., cultural) contributing to PAD, the less prominent visual cues of plants (e.g., color) might be one of the main features making them less noticeable to human perception. Here, we investigated whether PAD affects basic numerosity perception, which represents a fundamental cognitive ability that allows individuals to interpret and interact with their surroundings. Across three experiments, we compared how participants perceive the numerosity of plants (specifically trees), animals, and minerals. Participants completed two tasks: an estimation task, in which they reported the exact number of items in a single set and a comparison task, which required them to discriminate numerosity between two sets of items. In Experiment 1, both tasks employed colored images. We hypothesized that participants would underestimate the number of plant items in comparison to animals and minerals, given that plant stimuli typically attract less attention. In Experiment 2, black and white images were used to test whether the green color of plants contributes to PAD. In Experiment 3, all items were rotated of 180{degrees} to disrupt semantic recognition and assess whether PAD arises from higher-level cognitive processes. Results revealed a consistent underestimation of plants in Experiment 1 and 2, but this effect diminished in Experiment 3. The reduction of this effect suggests that semantic recognition processes may contribute to PAD. These results highlight how cognitive biases toward plants can influence basic perceptual judgments essential for everyday functioning.
Agarwal, V.; Traer, J.; Schwartz, J.; McDermott, J. H.
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Upon hearing objects collide, humans can estimate physical attributes such as material and mass. Although the physics of sound generation is well established, the inverse problem that listeners solve - of inferring physical parameters from sound - remains poorly understood. Classical accounts posit the use of acoustic cues that correlate with physical variables, but do not explain how humans might distinguish multiple concurrent physical causes. To study this problem, we built a probabilistic generative model of impact sounds, combining theoretical acoustics with statistics of object resonances measured from hundreds of everyday objects, and used it to synthesize and manipulate experimental stimuli. Humans accurately judged object properties from collision sounds. However, when both of the colliding objects varied, performance was impaired if the distribution of object resonances deviated from those measured in real-world objects. The results suggest that listeners use internal physical models to separate the acoustic contributions of objects in the world.
Thakral, P.; Madore, K.; Gomez, R.; Devitt, A.
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The ability to generate novel creative ideas (divergent thinking) is closely linked with our ability to imagine novel future events (episodic simulation). Here, we employed an individual differences approach to examine whether divergent thinking and episodic simulation are differentially associated with episodic and semantic retrieval ability. In response to object word cues, participants generated meanings and definitions (semantic memory), remembered a past event (episodic memory), imagined a novel future event (episodic simulation), or generated novel uses (divergent thinking). Replicating previous findings, divergent thinking ability was predicted by the number of episodic details generated during episodic simulation. When directly comparing episodic and semantic memory, the strongest predictor of divergent thinking was semantic memory. In contrast, episodic simulation ability was predicted by both episodic and semantic memory. We interpret these findings as support for the semantic scaffold hypothesis of imagination, according to which semantic memory provides the necessary scaffold or framework for flexible expressions of cognition such as divergent thinking and episodic simulation. As episodic simulation, relative to divergent thinking, was associated with both episodic and semantic retrieval, these findings are taken to reflect common reliance on event construction processes recruited during both episodic remembering and imagining.
Mauter, G.; Liljeholm, M.
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Normative social conformity has been proposed to elicit a hedonic reward signal that is dissociable from informational inferences about decision outcomes. If present, such a signal should reinforce not just the decision that preceded it, but also any incidentally co-occurring stimulus features. Alternatively, normative conformity might reflect a non-hedonic imitation algorithm. Across two studies (n=359) we used a non-deceptive multi-participant gambling task in which trial-by-trial information was provided about the selections and monetary payoffs of two other participants facing the same, recurring, options in real time. Consistent with both accounts, and contrary to mere monetary maximization, the probability of staying with a losing option increased with the degree of decision unanimity. However, contrary to the social reward hypothesis, only monetary payoffs modulated the valence of incidental gambling stimuli. A prosocial framing did not significantly alter this pattern of results, which favors an imitative over a hedonic account of normative social conformity.
Völler, J.; Linde-Domingo, J.; Gonzalez-Garcia, C.
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Suddenly finding the solution to a problem after a period of impasse often comes with a feeling of insight. This subjective experience is proposed to arise as a consequence of prediction errors. Accordingly, previous studies have revealed that more incorrect initial predictions result in more intense insights. Crucially however, prominent models of Bayesian inference suggest levels of computationally-defined surprise are not a simple feature of distance between predictions and inputs, but also their precision or certainty. Yet, how these two factors interact to give rise to insight experiences remains unknown. In this pre-registered study, participants were exposed to ambiguous images while they tried to guess the correct label of the image (to derive prediction accuracy) and rated their confidence in that label (for prediction uncertainty). We then measured the intensity of their insight when a solution was given. As predicted, we found that the intensity of insight was a result of both the prediction accuracy and the uncertainty awarded to it. More specifically, when initial predictions were far from the true label, those made with lower confidence induced weaker insights, while the opposite pattern was observed when predictions were closer to the reality. Trial-by-trial estimations of prediction errors from participants responses closely mirrored insight ratings. Finally, we analysed data from two additional independent datasets with different modalities and setups and replicated the interaction between prediction accuracy and uncertainty on the intensity of insight. Altogether, these findings suggest that insight experiences are read out from prediction errors and highlight the key role of uncertainty in characterising this relationship.
Ekinci, M. A.; Kaiser, D.
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When individuals view the same visual input, they often differ in their aesthetic appeal judgments, yet why people differ remains largely unclear. Here, we tested whether individual differences in aesthetic experience are linked to differences in visual exploration. In two experiments, participants watched the documentary "Home" while their eye movements were recorded. In Experiment 1, participants continuously rated aesthetic experience throughout the movie, whereas in Experiment 2, they watched the first half without a task and rated aesthetic experience only during the second half. Inter-individual similarity in gaze patterns, assessed using fixation heatmaps across time, predicted similarity in aesthetic appeal judgments in both experiments. Notably, in Experiment 2, gaze similarity during free viewing in the first half of the movie predicted similarity in aesthetic ratings during the second half, indicating that incidental eye movement patterns predict aesthetic experiences. Together, these results show that shared gaze patterns are linked to shared aesthetic experiences under naturalistic, dynamic viewing conditions.
Zylberberg, A.
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The ability to evaluate ones own knowledge states is often studied using paradigms in which participants make a decision and subsequently report their confidence. This structure has motivated hierarchical models in which confidence arises from a metacognitive process, distinct from the decision process itself, that estimates the probability that the choice is correct (Meyniel et al., 2015; Pouget et al., 2016; Fleming and Daw, 2017). Here, we contrast this framework with an alternative based on an intentional architecture (Shadlen et al., 2008). In this account, choice and confidence are determined simultaneously through a multidimensional drift-diffusion process, where each dimension represents one choice-confidence combination (Ratcliff and Starns, 2009, 2013). Choice, response time, and confidence jointly emerge when one of these accumulators reaches a decision bound. To adjudicate between these accounts, we fit both models to behavioral data from two perceptual tasks: a random-dots motion discrimination task with incentivized confidence reports, and a luminance discrimination task without feedback or incentives. The integrated model provided a superior fit for the incentivized motion task, whereas the hierarchical model more accurately captured behavior in the un-incentivized luminance task. These results suggest that confidence does not rely on a single computational mechanism, but rather its implementation may adapt to the specific demands and structure of the task.
Gouet, C.; Jara, C.; Moenne, C.; Collao, D.; Pena, M.
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Pretend play is a hallmark behavior in childhood where children create nonliteral meanings. Empirical data supporting the role of social cognition and the decoupling from literality are still scarce during early development. We explored here how the comprehension of pretense affects the visual exploratory behavior of toddlers (n = 44) and adults (n = 65) when they were exposed to short video clips in which an actress performed either real actions (e.g., eating jelly) or pretend actions (e.g., pretending to eat with imaginary food), while varying the complexity of those actions. We analyzed participants exploration of the face in the videos as exploitation of social information. We showed that all observers paid more attention to the face in pretend scenarios than in real ones, measured as longer total looking time in adults and more fixations and revisits to the face in both age groups. We also found more gaze shifts (a measure of information sampling) between the face and the moving hand in the pretend videos in both age groups, mainly at the initial stages of the actions. Additionally, analyses of the scanpaths structure using gaze entropy showed less order in the exploration of pretend videos in both age groups, suggesting that pretense involved greater uncertainty and increased information seeking. The less structured trajectories were observed again mainly in complex pretend scenarios. Taken together, our gaze results indicate that from its developmental origins, the comprehension of pretense relies on social processes linked with information seeking and exploration. Significance StatementDevelopmental theories have long debated whether pretend games are born in conjunction with social capacities in the second year or become integrated later in life. Our study shows that, much like adults, toddlers visually explore pretend scenes gathering more social information and in a less structured manner compared to real-world scenarios, suggesting that the emerging capacity to play with the meaning of things is linked with that of thinking of other minds early in life.
Logie, M.; Grasso, C.; van Wassenhove, V.
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How does the structure of events influence the when and the where of experience in comparison to the what? We developed a novel virtual reality (VR) environment to understand how the quantity of information within nested structures influence participants memory for events. Participants moved through a series of virtual rooms (events) where images (items) appeared in randomised locations on a 3 by 3 grid located on a wall. Participants were asked to remember the what (old/new), when (timeline location), and where (grid location), of the images they experienced. Two types of nested events were tested (6 rooms, each containing 4 images; 3 rooms, each containing 8 images) without a difference in the number of seconds of presentation. We found a strong temporal compression effect at nested levels in which participants remembered early items and events happening later, and later items and events happening earlier, than the original experience. Crucially, presenting four-item events resulted in a greater compression rate than eight-item events. We also found greater temporal distances between pairs of items occurring within eight-item events than pairs of items which occurred on either side of a boundary. Memory for when depends on the compression of information within events.
Rodriguez-San Esteban, P.; Capizzi, M.; Gonzalez-Lopez, J. A.; Chica, A. B.
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Can we rescue a percept that would otherwise be processed non-consciously? While pre-stimulus alerting is known to facilitate conscious access, the effects of retro-cues remain ambiguous due to methodological confounds in existing literature. Specifically, most studies finding retro-cue benefits have relied on spatial features (such as lateralized targets or cues) which confound alerting with spatial selection. Our design addresses this gap by employing central visual targets and non-lateralized auditory cues, thereby isolating the temporal boost of phasic alerting from spatial orienting. Across four experiments, participants reported the presence and orientation of a central Gabor patch presented at near-threshold ([~]50% detection) or higher visibility ([~]75% detection) levels. An auditory alerting tone was presented prior, simultaneously or after the Gabor, at various short and long stimulus onset asynchronies, with both short and long temporal ranges. Results consistently showed that pre-stimulus and simultaneous cues significantly enhanced conscious perception, increasing both seen rates and (in some experiments) perceptual sensitivity. Crucially, the effectiveness of retro-cues strictly depended on stimulus visibility. While retro-cues provided no benefit under near-threshold conditions, an alerting cue presented 200 ms after target offset significantly increased the proportion of seen targets when target visibility was higher. This suggests that a sufficiently robust sensory trace can be retrospectively rescued or promoted into awareness by a late alerting boost, and that pure alerting retro-cues are able to modulate conscious perception even when no spatial features are involved. These findings demonstrate a decoupling of stimulus onset from the timing of conscious access, providing a behavioural platform to arbitrate between competing models of consciousness such as the Global Neuronal Workspace Theory and the phenomenal/access distinction of consciousness.
Engeser, M.; Babaei, N.; Kaiser, D.
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Each individual person looks at natural scenes in their own unique way, resulting in a distinct perceptual experience of the world. However, little is known about why such differences in gaze emerge. Here, we test the hypothesis that idiosyncrasies in gaze behavior are predicted by inter-subject variations in internal models--expectations about how scenes typically look. In two experiments, we first characterized participants personal internal models by asking them to draw typical bathroom and kitchen scenes. Individual differences in these drawings were quantified using an objective deep learning pipeline and, in turn, related to individual differences in gaze behavior. In Experiment 1, where participants freely viewed a set of kitchen and bathroom photographs, inter-subject similarities in internal models did not predict inter-subject similarities in gaze. In Experiment 2, we encouraged strategic exploration through gaze-contingent viewing and a memory task. Here, inter-subject similarities in internal models predicted similarities in fixation frequency and the sequence in which different object categories were inspected. These findings suggest that the influence of internal models on visual exploration is stronger under increased sensory uncertainty and when expectation-guided sampling of the environment is encouraged. Together, our results provide new insights into how individual expectations shape gaze behavior and help explain why people differ in how they explore the visual world.
Kalburge, I.; Dallstream, A.; Josic, K.; Kilpatrick, Z. P.; Ding, L.; Gold, J. I.
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Decisions based on evidence accumulated over time require rules governing when to end the accumulation process and commit to a choice. These rules control inherent trade-offs between decision speed and accuracy, which require careful balance to maximize quantities that depend on both like reward rate. We previously showed that, to maximize reward rate, normative decision rules adapt to changing task conditions (Barendregt et al., 2022). Here we used a novel task to examine whether and how people use adaptive rules for individual decisions under a variety of conditions, including changes in decision outcomes across trials and changes in evidence quality both across and within trials. We found that the participants tended to use rules that adjusted, at least partially, to predictable changes in task conditions to improve reward rate, consistent with a rationally bounded implementation of normative principles. These findings help inform our understanding of the extent and limits of flexible decision formation in the brain.
Huffman, D. J.; Rollins, L.; Carter, M.; Cotton, C. A.; Cockrell, K. B.; Rezac, E.; Tran, M. K.
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Computational models and neurobehavioral data suggest that encoding variability affects forced-choice mnemonic discrimination. Here, we experimentally manipulated encoding variability on the forced-choice Mnemonic Similarity Task by varying stimulus repetitions during encoding. We first generated predictions from a global matching model. Behavioral data supported all predictions. Across most conditions, repetitions consistently enhanced mnemonic discrimination; however, when encoding variability was induced by 3-repetitions of the original version of the non-corresponding lure and 1-repetition of the target during learning, individuals exhibited increased interference. These findings provide further insight into theories of human memory, especially the effect of stimulus repetition on mnemonic discrimination.
Kim, J.; Lee, S.; Nam, K.
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A central question in psycholinguistics in visual word recognition is whether morphologically complex words are obligatorily decomposed into stems and affixes during visual word recognition or whether whole-word access can occur when forms are frequent and familiar. The present study investigated how morphological complexity and lexical frequency jointly shape neural responses by leveraging Korean nominal inflection, whose transparent stem-suffix structure permits a clean dissociation between base (stem) frequency and surface (whole-word) frequency. Twenty-five native Korean speakers completed a rapid event-related fMRI lexical decision task involving simple and inflected nouns that varied parametrically in both frequency measures. Representational similarity analysis (RSA) revealed robust encoding of surface frequency--but not base frequency--in the inferior frontal gyrus (IFG) pars opercularis and supramarginal gyrus (SMG), with significantly stronger correlations for inflected than simple nouns. Univariate analyses converged with this result: surface frequency selectively increased activation for inflected nouns in inferior parietal regions, whereas base frequency showed no reliable effects in any ROI. These findings challenge models positing obligatory pre-lexical decomposition, instead supporting accounts in which morphological processing is shaped by post-lexical, usage-driven lexical statistics. Taken together, our findings shed light on a distributed perspective on morphological processing, suggesting that structural and statistical factors jointly constrain access to morphologically complex forms.
Rawal, A.; Wolff, M. J.; Rademaker, R. L.
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Visual working memory allows for the brief maintenance of information to serve behavioral goals. It has been shown that when the specific action required to serve a future goal is predictable, people can flexibly change a visual memory representation to incorporate an action-based one, demonstrating the goal-oriented nature of visual working memory. Can such flexibility also be observed within the visual domain, between color and space? In this eye-tracking study, participants remembered either a centrally presented color or a spatial position around fixation. Critically, when remembering a color the response wheel was either randomly rotated, or shown at a fixed rotation, on every trial. When fixed, every target color could be associated with a predictable position on the wheel during response. Do people incorporate this added spatial information in their behavior? Participants utilized color-space associations when remembering color: Response initiation happened faster when the color wheel was fixed compared to random, irrespective of whether an action could be planned or not. Next, we showed that gaze was biased towards the position of the spatial memory target during the delay, extending previous work on gaze biases. Importantly, also when remembering a color, gaze was biased towards the anticipated position of that color on the response wheel when it was fixed. Together, our results show a behavioral benefit of added spatial information for color memory, and systematic changes in gaze that reflect flexible utilization of space.
Caffarra, S.; Costello, B.; Farina, N.; Dunabeitia, J. A.; Carreiras, M.
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The cognitive factors that enable us to be proficient readers can greatly vary across individuals. The case of skilled deaf readers is emblematic as it shows that high reading performances can be achieved even when lifelong acoustic experience is absent or minimal. Here we present a set of experiments investigating how alternative strategies of orthographic processing can lead to high levels of reading proficiency. Four EEG studies compared behavioral and brain correlates of orthographic processing in skilled deaf readers and matched hearing controls. Using single word recognition and priming paradigms, we investigated two pillars of orthographic processing: letter identity and letter position. Our findings show that, although both groups had similarly accurate reading performance, skilled deaf readers were faster, and they consistently differ from hearing controls in the way they process letter identity. This group difference was observed in both lexical and sublexical tasks and was specifically related to the identity of orthographic representations, regardless of the visual form of the written stimuli (such as character visual similarity and letter case). These findings uncover alternative strategies that make possible high reading performance, even in the absence of acoustic experience. Public Significance StatementThis research identifies alternative orthographic strategies that improve single-word reading efficiency and can potentially serve as effective compensatory tools when phonological processing is impaired.
Kawano, T.; Hagio, S.
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Humans can flexibly acquire entirely new sensorimotor mappings, a process known as de novo motor learning. A central challenge in de novo motor learning is that the learner must discover a viable solution from scratch within a highly redundant control space, without predefined task constraints. Understanding what types of sensorimotor information contribute to the formation of accurate motor behavior in such situations is therefore critical for explaining how novel sensorimotor skills are acquired. While previous studies have suggested that novel visuomotor mappings can be formed based on movement direction and target position, it remains unclear how these two types of information contribute to the learning process. To address this question, we trained 25 human participants to learn arbitrary joystick-to-cursor mapping. We then employed a generalization paradigm to selectively restrict learning experience to either movement direction or target position. Three distinct target conditions were designed: one emphasized target position (P), another emphasized movement direction (D), and a third (P&D) encouraged learning of both components separately. As a result, direction experience improved movement initiation, whereas position experience enhanced movement termination. However, in the P&D condition, combining these experiences did not yield additive generalization. Instead, endpoint accuracy was positively correlated with the degree of alignment between direction- and position-based joystick outputs within the control space. These results suggest that accurate formation of a novel sensorimotor map depends on the coordinated use of directional and positional experiences. Significant StatementHow do humans build entirely new sensorimotor relationships from scratch? This study examined how distinct sensorimotor experiences (movement direction and target position) contribute to the acquisition of a novel joystick-to-cursor mapping. By isolating these experiences, we found that direction experience improved movement initiation, while position experience enhanced movement termination. However, combining these experiences did not lead to more accurate movements as a whole. Instead, the accuracy was related to how well directional and positional joystick outputs were aligned in a control space. These findings suggest that de novo motor learning requires the coordinated use of directional and positional information.
Ramirez Butavand, D.; Barbuzza, A.; Bekinschtein, P.; Ballarini, F.
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Stored memories are useless unless they are available for retrieval. Thus, investigating different ways to modulate retrieval is crucial. Novelty has been extensively studied as a modulator of memory. In this study, we investigated whether exposure to a novel event, an innovative neuroscience lesson, can enhance memory retrieval and divergent thinking in high school students. Across three experiments, we assessed the timing and mechanisms underlying these effects. In experiment 1, we found that memory retrieval was enhanced when the novel lesson occurred immediately before a memory test, but not when it was presented one hour earlier. In experiment 2, we found that the same immediate novelty exposure improved divergent thinking performance. Finally, in experiment 3, we explored potential shared mechanisms using a competition protocol and revealed that novelty improved divergent thinking regardless of its timing relative to memory retrieval. However, memory retrieval benefited only when tested immediately before the divergent thinking task. These results suggest that novelty boosts both memory retrieval and divergent thinking, but through partially distinct mechanisms. Our findings demonstrate that a simple, real-world classroom intervention can effectively enhance key cognitive functions in students. Significance StatementStored memories are only valuable if they can be retrieved, and memory retrieval plays a key role in creative thinking. Here, we tested whether a simple, novel event, a neuroscience lesson, could enhance memory retrieval and creative thinking in a real-world classroom setting. We found that novelty improved both memory retrieval and divergent thinking, an aspect of creative thinking, when presented immediately before the task. Finally, we revealed a non-reciprocal competition effect between memory retrieval and divergent thinking. These findings highlight a practical, low-cost intervention to boost key cognitive functions in students, demonstrating that brief, well-timed novel experiences can support both learning and creative thinking in educational environments.
Vercillo, T.; Holler, J.; Noppeney, U.
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Language is inherently multisensory, with speech often accompanied by iconic gestures that convey semantic meaning related to actions, objects, or spatial relationships. Although the temporal coordination between speech and gesture is variable, the brain integrates these signals seamlessly. Yet, much of the cognitive mechanisms behind this integration remain unclear. This study investigates whether sensorimotor experience, specifically with ones own speech and gestures, enhances temporal sensitivity through internal forward models that guide audiovisual prediction. Participants first produced sentences with corresponding iconic gestures, which were audiovisually recorded. These recordings were later temporally manipulated and presented in a simultaneity judgment task, where participants evaluated both their own and others recordings. Results revealed narrower temporal binding windows (TBWs), indicating heightened sensitivity to audiovisual asynchrony, when participants judged their own speech-gesture recordings compared to those of others. To further explore the role of motor experience, we analysed individual variability in gesture-speech timing during production and found no reliable relationship between production variability and perceptual sensitivity, suggesting that perceptual precision is not simply a reflection of motor consistency. These findings demonstrate that sensorimotor experience with self-generated movements sharpens multisensory temporal integration, likely via predictive internal models, and underscore the functional role of predictive motor mechanisms in supporting temporal integration across perceptual and action systems.
Seo, S.; Lee, S.; Lee, N.; Kim, S.-P.
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Choice overload occurs when an ever-growing number of options impairs decision quality, because evaluating options taxes cognitive resources. We investigated whether reducing cognitive demand could mitigate overload by encouraging greater cognitive effort to achieve optimal choice. We conducted two experiments manipulating cognitive demand in complementary ways: Experiment 1 reduced demand by presenting high-attractiveness sets, and Experiment 2 did so by providing a shortlist tool. In both experiments, participants chose from sets of 6-24 options while their eye-gaze and electroencephalographic (EEG) data were recorded. We found that reducing demand made decisions faster, but did not improve choice performance as set-size increased. Under low-demand conditions, eye-gaze measures revealed narrower search and EEG measures showed reduced working memory engagement per option, together indicating less searching and processing efforts. These results suggest that even with reduced cognitive demand, people coast through easier decisions, conserving effort and leaving the choice overload effect largely intact.