Promoting Vigorous Intermittent Lifestyle Physical Activity (VILPA) in middle-aged adults: An evaluation of the MovSnax mobile app
Thogersen-Ntoumani, C.; Grunseit, A.; Holtermann, A.; Steiner, S.; Tudor-Locke, C.; Koster, A.; Johnson, N.; Maher, C.; Ahmadi, M.; Chau, J.; Stamatakis, E.
Show abstract
BackgroundMost adults fail to meet the moderate to vigorous physical activity-based recommendations needed to maintain or improve health. Vigorous Intermittent Lifestyle Physical Activity (VILPA) refers to short (1-2 mins) high-intensity activities that are integrated into activities of daily living. VILPA has shown strong potential to improve health and addresses commonly reported barriers to physical activity. However, it is unknown how VILPA can best be promoted among the adult population. This study aimed to evaluate the usability, user engagement, and satisfaction of a mobile application (MovSnax) designed to promote VILPA. MethodsA concurrent mixed methods design was used. It comprised four parts. Part A was a survey with n=8 mHealth and physical activity experts who had used the app over 7-10 days. Part B was think- aloud interviews with n=5 end-users aged 40-65 years old. Part C was a survey with a new group of 40-65-year-old end-users (n=35) who had used the MovSnax app over 7-10 days. Part D was semi- structured interviews with n=18 participants who took part in Part C. Directed content analysis was used to analyze the results from Parts A, B, and D, and descriptive statistics were used to analyze findings from Part C. ResultsParticipants reported positive views on the MovSnax app for promoting VILPA but also identified usability issues such as unclear purpose, difficulties in manual data entry, and limited customization options. Across the different data collections, they consistently emphasized the need for more motivational features, clearer feedback, and gamification elements to enhance engagement. Quantitative assessment showed satisfactory scores on objective measures but lower ratings on subjective aspects, possibly due to unfamiliarity with the VILPA concept and/or technical barriers. ConclusionsThe MovSnax app, tested in the present study, is the worlds first digital tool aimed specifically at increasing VILPA. The findings of the present study underscore the need for further app refinement, focusing on clarifying its purpose and instructions, boosting user engagement through personalization and added motivational elements, enhancing accuracy in detecting VILPA bouts, implementing clearer feedback mechanisms, expanding customization choices (such as font size and comparative data), and ensuring transparent and meaningful activity tracking.
Matching journals
The top 5 journals account for 50% of the predicted probability mass.
Similar papers in this journal
- Improving Heart disease risk through quality-focused diet logging: pre-post study of a diet quality tracking app 97%
- The Mezurio smartphone application: Evaluating the feasibility of frequent digital cognitive assessment in the PREVENT dementia study 93%
- A Neural Network Based Algorithm for Dynamically Adjusting Activity Targets to Sustain Exercise Engagement Among People Using Activity Trackers 92%
Similar papers in this journal
- Validity and reliability of an app-based medical device to empower individuals in evaluating their physical capacities 95%
- Supervised and self-directed technology-based dual-task exercise training programme for older adults at risk of falling – Protocol for a feasibility study 95%
- Using a design-based research approach to develop a technology-supported physical education course to increase the physical activity levels of university students: Study protocol paper 94%
Similar papers in this journal
- How can digital citizen science approaches improve ethical smartphone use surveillance among youth: traditional surveys versus ecological momentary assessments 95%
- Feasibility and preliminary efficacy of an online mindful walking intervention among COVID-19 long haulers: A mixed method study including daily diary surveys 94%
- Exploring perspectives on digital smoking cessation just-in-time adaptive interventions: A focus group study with adult smokers and smoking cessation professionals 94%
Similar papers in this journal
- Design and Formative Evaluation of a Voice-based Virtual Coach for Problem-Solving Treatment 95%
- Applications and barriers to use of an mHealth iPhone application for self-management of chronic recurrent medical conditions: A Pilot Study 94%
- A Web-based, Mobile Responsive Application to Screen Healthcare Workers for COVID Symptoms: Descriptive Study 92%
Similar papers in this journal
- Validating a Clinical Decision Support System for Palliative Care using healthcare professionals’ insights 93%
- An online mental health informed physical activity intervention for emergency service workers and their families: A stepped-wedge trial 92%
- A digital self-care intervention for Ugandan patients with heart failure and their clinicians: User-centred design and usability study 92%
"Similar papers" are the closest papers from that journal in the model's embedding space. They show what the match is built on, but the ranking comes mostly from a classifier over the whole training set, not from these examples alone.