No cardiac phase bias for threat perception under naturalistic conditions in immersive virtual reality
Klotzsche, F.; Motyka, P.; Molak, A.; Sahula, V.; Darmova, B.; Byrnes, C.; Fajnerova, I.; Gaebler, M.
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Previous studies have found that threatening stimuli are more readily perceived and more intensely experienced when presented during cardiac systole compared to diastole. Also, threatening stimuli are judged as physically closer than neutral ones. In a pre-registered study, we tested these effects and their interaction using a naturalistic (interactive, 3D) experimental design in immersive virtual reality: We briefly displayed threatening and non-threatening animals (four each) at varying distances (1.5-5.5 meters) to a group of young, healthy participants (n = 41), while recording their ECGs (electrocardiograms). Participants then pointed to the location where they had seen the animal (ca. 29k trials in total). Our pre-registered analyses indicated that perceived distances to both threatening and non-threatening animals did not differ significantly between cardiac phases - with Bayesian analysis supporting the null hypothesis. There was also no evidence for an association between subjective fear and perceived proximity to threatening animals. These results contrast with previous findings that used verbal or declarative distance measures in less naturalistic experimental conditions. Furthermore, our findings suggest that the cardiac phase-related variation in threat processing may not generalize across different paradigms and may be less relevant in naturalistic scenarios than under more abstract experimental conditions. Impact statementTo our knowledge, this is the first study to assess the influence of interoceptive cardiac signals on visual perception using naturalistic stimuli in immersive virtual reality. We based the design of our experiment on previous reports about threat processing biases and the role of the cardiac cycle but did not observe the expected effects. This poses the question of their generalizability from abstract settings to more naturalistic setups, featuring greater behavioral engagement and a richer sensory environment.
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