Back

Playing a P300-BCI VR game based leads to changes in cognitive function of healthy adults

Bulat, M.; Karpman, A.; Samokhina, A.; Panov, A.

2020-06-02 neuroscience
10.1101/2020.05.28.118281 bioRxiv
Show abstract

In this paper, we present the results of a study to determine the effect of the P300-based brain-computer interface (BCI) virtual reality game on the cognitive functions of healthy human subjects. This study is a part of on-going research related to evaluation of the the long-term effect of P300 training in Virtual Reality surrounding (VR game) on the cognitive performance of the young healthy population. A comparison of results between 3 groups of participants (15 people each) revealed the progressing difference in cognitive assessment for experimental group played P300 BCI VR game, showing the positive increase in flanker and conjunction visual search task performance associated with selective attention and mental inhibition. We show that the effect is due to the use of P300 BCI paradigm. Our results suggest that P300 BCI games combined with virtual reality can not only be used for rehabilitation in patients with slight mental disorders or elderly, but for increasing some cognitive functions in healthy subjects, giving an additional improvement in learning in case of combination with possible educational tasks or used for attention training GRAPHICAL ABSTRACTPlease check the journals author guildines for whether a graphical abstract, key points, new findings, or other items are required for display in the Table of Contents.

Matching journals

The top 8 journals account for 50% of the predicted probability mass.

50% of probability mass above

"Similar papers" are the closest papers from that journal in the model's embedding space. They show what the match is built on, but the ranking comes mostly from a classifier over the whole training set, not from these examples alone.