A Serious Game (ACE of Hearts) to Support Mental Health among Young People with Adverse Childhood Experiences: A Mixed Methods Feasibility and Acceptability Evaluation
Bisal, N. L.; Zhu, H.; Sansoy, H.; Butcher, I.; Ma, M.; Bhui, K.
Show abstract
Background: Adverse childhood experiences (ACEs) have life-long detrimental effects on physical and mental health. ACE impacted young people are under-represented in research and cautious about seeking help. Practitioners fear re-traumatisation during assessment and treatment. Innovative approaches to care are needed. To respond, we co-designed a serious game called ACE of Hearts (AoH) focusing on promoting awareness of ACEs and providing guidance and support. This paper reports on a feasibility and acceptability study and a process evaluation of mechanisms. Method: A diverse cohort of young people aged between 12-24 years, reporting three or more ACEs, and living in different geographical areas of England were recruited through trusted partner organisations. Following informed consent, they were provided access to AoH for three months. Feasibility (rates of recruitment, uptake, engagement, retention, and follow-up), acceptability (affective attitude, burden, ethicality, intervention coherence, perceived effectiveness, self-efficacy), demographic and mental health outcome data were collected at baseline, 1- and 3-month follow-up. Process evaluation interviews at 3 months assessed mechanisms, acceptability and feasibility. Results: Of 40 eligible subjects, 36 completed the baseline assessment and 22 downloaded AoH. Twenty participants completed the questionnaires at 1 and 3 months (91% follow-up of those accessing AoH); 19 participants completed all assessments (86%). Many participants valued the central cosy den space and its customisation options. Engagement rates for 4 mini-games ranged from 32% to 73%. Most participants enjoyed playing AoH, found it easy to use, and felt it helped them reflect on their experiences. The process evaluation found positive views of the game design, style, and content along with perceived benefits through education, awareness, emotional connection, and considering help-seeking. Several improvements for access, relevance, acceptability, engagement and retention were recommended. No adverse events were reported. Conclusions: AoH was found to be feasible to use and acceptable and recommendations were given for improvements.
Matching journals
The top 4 journals account for 50% of the predicted probability mass.
Similar papers in this journal
- Co-production of an online research and resource platform for improving the health of young people - The HYPE Project 96%
- How a year of pandemic and related public health measures impacted youth and young adults and the foundations they build upon: Qualitative interviews in Ontario Canada 96%
- Service user experiences and views regarding telemental health during the COVID-19 pandemic: a co-produced framework analysis 95%
Similar papers in this journal
- Priorities for Future Research about Screen Use and Adolescent Mental Health: A Participatory Prioritization Study 97%
- Development of Goal Management Training + (GMT + ) for Methamphetamine Use Disorder Through Collaborative Design: A Process Description 95%
- Business as Un-usual: Access to mental health and primary care services for people with severe mental illness during the COVID-19 restrictions 93%
Similar papers in this journal
- “You’re just there, alone in your room with your thoughts” A qualitative study about the impact of lockdown among young people during the COVID-19 pandemic 96%
- A Mobile App for Prolonged Grief among Bereaved Parents: Study Protocol for a Randomized Controlled Trial 95%
- Digital delivery of Behavioural Activation therapy to overcome depression and facilitate social and economic transitions of adolescents in South Africa (the DoBAt study): protocol for a pilot randomised controlled trial 95%
Similar papers in this journal
- Process Evaluation of APPLE-Tree (Active Prevention in People at risk of dementia through Lifestyle bEhaviour Change and Technology to build REsiliEnce), a Dementia-Prevention Study focused on Health and Lifestyle changes 95%
- ‘I had no life. I was only existing’ . Factors shaping the mental health and wellbeing of people experiencing long Covid: a qualitative study 95%
- Effectiveness, acceptability and potential harms of peer support for self-harm in non-clinical settings: A systematic review 95%
Similar papers in this journal
- Exposure to and engagement with digital psychoeducational content and community related to maternal mental health by perinatal persons and mothers: design of an online survey with optional follow-up and participant characteristics 95%
- The Womens Wellness After Giving Birth Program (WWAGBP) for Vietnamese women: A single-arm trial protocol 91%
- Transdiagnostic phenotyping of psychopathology in a help-seeking population (PhenoNetz) - a study protocol for an experience sampling study 91%
"Similar papers" are the closest papers from that journal in the model's embedding space. They show what the match is built on, but the ranking comes mostly from a classifier over the whole training set, not from these examples alone.