Real-time Continuous Hand Motion Myoelectric Decoding by Automated Data Labeling
Hu, X.; Zeng, H.; Chen, D.; Zhu, J.; Song, A.
Show abstract
In this paper an automated data labeling (ADL) neural network was proposed to streamline dataset collecting for real-time predicting the continuous motion of hand and wrist, these gestures are only decoded from a surface electromyography (sEMG) array of eight channels. Unlike collecting both the bio-signals and hand motion signals as samples and labels in supervised learning, this algorithm only collects the unlabeled sEMG into an unsupervised neural network, in which the hand motion labels are auto-generated. The coefficient of determination (r2) for three DOFs, i.e. wrist flex/extension, wrist pro/supination, hand open/close, was 0.86, and 0.87 respectively. The comparison between real motion labels and auto-generated labels shows that the latter has earlier response than former. The results of Fitts law test indicate that ADL has capability of controlling multi-DOFs simultaneously even though the training set only contains sEMG data from single DOF gesture. Moreover, no more hand motion measurement needed which greatly helps upper-limb amputee imagine the gesture of residual limb to control a dexterous prosthesis.
Matching journals
The top 4 journals account for 50% of the predicted probability mass.
Similar papers in this journal
Similar papers in this journal
Similar papers in this journal
- Characterization of Cervical-Cranial Muscle Network in Correlation with Vocal Features 94%
- Identifiability analysis and noninvasive online estimation of the first-order neural activation dynamics in the brain with closed-loop transcranial magnetic stimulation 93%
- An open-source and wearable system for measuring 3D human motion in real-time 93%
Similar papers in this journal
- Autocorrelation-based method to identify disordered rhythm in Parkinsons disease tasks: a novel approach applicable to multimodal devices 96%
- Validation of two-dimensional video-based inference of finger kinematics with pose estimation 95%
- EEG in game user analysis: A framework for expertise classification during gameplay 95%
"Similar papers" are the closest papers from that journal in the model's embedding space. They show what the match is built on, but the ranking comes mostly from a classifier over the whole training set, not from these examples alone.