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Reaching to sounds in virtual reality: A multisensory-motor approach to re-learn sound localisation

Valzolgher, C.; Verdelet, G.; Salemme, R.; Lombardi, L.; Gaveau, V.; Farne, A.; Pavani, F.

2020-03-25 neuroscience
10.1101/2020.03.23.003533 bioRxiv
Show abstract

When localising sounds in space the brain relies on internal models that specify the correspondence between the auditory input reaching the ears and initial head-position with coordinates in external space. These models can be updated throughout life, setting the basis for re-learning spatial hearing abilities in adulthood. This is particularly important for individuals who experience long-term auditory alterations (e.g., hearing loss, hearing aids, cochlear implants) as well as individuals who have to adapt to novel auditory cues when listening in virtual auditory environments. Until now, several methodological constraints have limited our understanding of the mechanisms involved in spatial hearing re-learning. In particular, the potential role of active listening and head-movements have remained largely overlooked. Here, we overcome these limitations by using a novel methodology, based on virtual reality and real-time kinematic tracking, to study the role of active multisensory-motor interactions with sounds in the updating of sound-space correspondences. Participants were immersed in a virtual reality scenario showing 17 speakers at ear-level. From each visible speaker a free-field real sound could be generated. Two separate groups of participants localised the sound source either by reaching or naming the perceived sound source, under binaural or monaural listening. Participants were free to move their head during the task and received audio-visual feedback on their performance. Results showed that both groups compensated rapidly for the short-term auditory alteration caused by monaural listening, improving sound localisation performance across trials. Crucially, compared to naming, reaching the sounds induced faster and larger sound localisation improvements. Furthermore, more accurate sound localisation was accompanied by progressively wider head-movements. These two measures were significantly correlated selectively for the Reaching group. In conclusion, reaching to sounds in an immersive visual VR context proved most effective for updating altered spatial hearing. Head movements played an important role in this fast updating, pointing to the importance of active listening when implementing training protocols for improving spatial hearing. HIGHLIGHTS- We studied spatial hearing re-learning using virtual reality and kinematic tracking - Audio-visual feedback combined with active listening improved monaural sound localisation - Reaching to sounds improved performance more than naming sounds - Monaural listening triggered compensatory head-movement behaviour - Head-movement behaviour correlated with re-learning only when reaching to sounds

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